Work in Progress : iON Bond
I’m working on a new game called ‘iON Bond’
It’s based on the Ludlum Dare game I made in January, but the concept has been expanded upon. The game is a puzzle game set inside a particle collider. It was inspired by the amazing images of cloud particle collisions that we’ve seen from the LHC and other particle colliders.
It’s a game about forming bonds between charged particles, which will cause them to influence their partners movement and trajectory, and eventually collide with other particles. The aim of each trial, initially, is to collide all the particles, although this changes as the game progresses.
It does have a narrative, and the narrative and the content of the game are sort of married. It’s as much a part of the design as the levels themselves. You’re a volunteer who has been selected to operate the new experimental collider, for reasons which will become apparent over the course of the game. The players are essentially playing ‘themselves’
The levels attempt to ‘boil down’ things we see in our every day lives and represent them using particles and bonds. Things which seem huge to us are happening, allegorically, on a tiny scale all around us, trillions of times a second, without us even noticing. And while the game’s mechanics are only very loosely based on science fact, its narrative attempts to remain true to the principles of theoretical physics.
I’m aiming to launch on PC (and mac and linux) as well as iOS and Android devices, probably some time in early June.
I’m not doing a huge push for coverage right now, but any offered would be greatly appreciated. Just let me know if you need anything. Until then, follow this blog, or my Twitter account, if you want to keep up to date with the progress of the game. You can also follow it on the Indie DB page I’ve set up…
Thank you for sharing:)