I Am Level – Production, Graphics and Friend Sourcing Art
It’s been over a month since the last update on this game. In that time I’ve finished work on one project, started another project, as well as continuing work on this one… so, a busy month!
Quick Recap – I am Level is a single player platform pinball game mashup in the retro style. Think Jet Set Willy meets Pinball Dreams. It’s being developed and launched by myself, with contributions from friends, with the aim being to hit as many platforms as I can, starting with Android and iOS. As you can probably tell from the screenshots adorning this post, I’ve taken the decision to go back to the Spectrum homage graphics.
A lot of talented artists looked at the game and found that they liked the visualizations of the Speccy style so much that they couldn’t see the game looking any differently. Either that’s a lesson in not making such styalized placeholders, or it’s an indication that there is a lot of love for the retro impressionist look out there. I hope it’s the latter.
The map was completed in mid May, and the process of going through the screens in a sort of ‘Decoration pass’ began, which is where the project is at the moment. Obviously, there’s a lot of work to do, and it’s been quite slow going now this project has become part time rather than full. However, the sprites are very simple. They’re two colour, 16X16 sprites, so a few of my online friends have actually been contributing towards this effort. It’s great fun, and there’s been no shortage of participants. Thanks guys, you WILL be credited.
The current development costs, if you don’t count my own time or anyone else who’s made art for it that is, stands at a paltry £15 at the moment, so it won’t need to make a hell of a lot to break even!
The next phase after all the screens are polished and decorated will be to wrap the game in a kind of ‘Product’, find some people who wouldn’t mind giving it a play through, and I then need to think about exactly how to go about launching the thing. So, still plenty of work to do before it’s ready to see the light of day. I’m posting regular updates, it’s still too early to show off, but if anyone wants to follow its progress more closely then please feel free to get in touch.
Aaand… The current progress of the map…
Right, thanks for having a look in, adios for now!